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What we know about virtual reality


Before we start, I think I should explain virtual reality.

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For me, virtual reality is something only used to play games, formerly just found in that arcade shells.

It is really a way to allow a completely submerged person in a game, movie or scene and is a beautiful genius.

Origin of virtual reality

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The first virtual reality use, or definition is that the operation is supported by the computer's device, will in 1962 with the creation of light pen, a device capable of writing on computers without ink

The real role-playing experience came in the 1970s when the United States, with the graphics created in advanced new computers, built the first real flight simulator in real time and 80 80 with these

For virtual reality gaming, where birth will be Nintendo or Segas energy gloves

Released in 1987, Segascope is a basic 3-dimensional glasses produced for Sega Master System, instead of wool

TV Cathode Ray Tube will send half the image every time and wear a timer to use this, create hallucinations to see 3-d stereoscopic.

Throughout history, there are also a lot of success and flops from many big brands, from Sega's VR to Sony's Boy Virtual Boy and Eyetoy for Sony Xbox Kinect.

Modern virtual reality

Anyway, it's history and platform, please continue in a virtual reality way being used every day.

One of the main modern uses to seem like in the game world, easy to understand, players want to submerge in their games and feel part of it, and this has become specially manageable

Oculus Rift is one of the more popular virtual reality devices on the market today, with a 1080p screen and infrared locator, supported by a number of large PC gaming names but mostly games have

Even so, Vive of HTC is the next competitor to the title of Oculus, creating a relationship with a famous steam game and is achieving real traction in this technology sector.

Even the people who hit the world play the game are also participating!

Using education

what-we-know-about-virtual-reality

One other important usage for virtual reality, becoming more and more popular, will be in education.

This is especially the case for those in groups at risk or disability, as it allows them to have more practice and role-playing experience in their learning.

This can be a great tool compared to sitting with a textbook, with some suppliers even saying virtual reality and interactive 3D solutions for education have been proven to increase

Some companies are providing a so-called IDESK, a screen and 3D glasses that allow students to participate completely with learning, with real-time reactions and live tracking, students can create

An example of how this technology has been used in schools is a global tourism from the comfort of classrooms, landscape projections and different locations through Android devices, a pair of cheap VR glasses

Use for vocational training

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Tying with education, and according to me, the most useful application of virtual reality, will be training.

Virtual reality allows any scenes to be copied without much pressure, danger and limited time, it allows students to concentrate, repeat and develop their skills in the fields.

People from fighting pilots and handling bombs to medicine and firefighters can and use this technology to their advantage.

I feel that this will become O

The flying simulation, as mentioned earlier, is an important part of the pilot training and now in 2016, you will see an Eyesi's development and deployment.

Eysi is a modern virtual reality device that includes a longevity-life eyeball in the mannequin head then shining on the screen in real time and allows a person to perform surgery through a microscope.

Eyesi allows ophthalmic residents to practice effective and practical procedures than previous training processes, these activities may include cataract, in the eyes and retina surgery.

Virtual reality is really boggling mind.

It will allow a practice practice without any practical consequences and bring the opportunity to repeat these simulations, develop them as a drip student for more effective workers

It seems that many organizations agree with this thought to invest thousands of people in developing VR One of these universities is St Georges University, who has established a new clinical simulation center simulating scenes like

In educating classrooms, there are many ways of virtual reality can be used.

From the interactive idesks, so that the collective is completely a copy of the history scenes.

Virtual reality will allow more students to participate in their research and make the most of education and I think soon, most schools will use idesk or similar technology.

The marketing world always jumps into any technological advances as a way to go ahead, this is no exception.

Develope

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Through the miracles of VR, they have worked on virtual categories as a way to check a product, holiday or experience and this will definitely become a daily appearance for reality

Tui, a leading travel agent group, has implemented its new concept for more than 120 European tourism agencies including Thomas Cook, providing customers, through the use of interactive tools like

Although virtual reality seems to focus on his app to play games, but there are a lot of use on the ground and significantly for this technology as we have seen above.

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This technology is really a game change, a way to immerse yourself in another world, another environment and a simulation like a completely real life of a catastrophic event without going

At the same time, from a gamer perspective, the idea of the complete 360-degree 3D gameplay is amazing and why both technology cannot be serious

I will get a PlayStation VR and can't wait to see the impact of virtual reality when it becomes the standard and the helplessness across every industry and organizations make each person more effective in career, topic