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Interesting truth about solid metal equipment


Metal

MGS was originally released for the first PlayStation gaming dashboard, and was a big blow, transporting more than six million copies worldwide.

Due to the trade success of MGS, it was redone and reissued for PC is metal Gear Solid: Integral, for boy games like solid metal equipment, and

Metal Gear Solids itself as tactical spy action, making it different from many other action games

The plot of Metal Gear Solid dropped sharply on codec scenes rather than a cut scene.

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For example, the characters will sometimes chopped to not save the game enough, as well as tell the snake when to change the disc.

One of the game bosses - Psycho Mantis - Read the minds and history of snakes by reading information

After the stress, part of the game, where the snake was tortured by ocelot, Naomi Hunter asked the player to put the controller on their forearms for a "healing massage" in which the controller vibrated strongly

A little on the topic, but the player has escaped with the end of the game (two people are otacon and meryl) are determined by the weather, they are against or losing the torture of Revolver Ocelot.

Snake's support team also provides

For example, pressing the data collection button is their term to collect data or press the action button that is their term for anything!

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MGS initially means Metal Gear three, but the manufacturer and developer of the game Hideo Kojima thinks that the metal device has not enough known and thus changed it.

World

The development of MGS started in mid-1995;

The exact accuracy and realism are paramount with the development of MGS while also aims to make the game both stressful and interesting.

Sự phát triển của trò chơi bao gồm các cuộc biểu tình về phương tiện, vũ khí và chất nổ của đội Huntington Beach Swat, cũng như các chuyến thăm pháo đài Irwin và các buổi bắn tại dịch vụ cho thuê súng Stembridge.

Kojima has intended to make details about the devil of his work in MGS, a lot to every desk in the designed game!

The development of characters

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The characters of MG were completed by polygonal artists using brush drawings and clay models made by artist Yoji Shinkawa concept.

Above all, Kojima also wanted "a full orchestra right next to the player";

Despite the fact that these features cannot be achieved on the used platform, then they are deployed in Metal Solid 2: Liberty's son.

First shown to the public at E3 in 1997 and was able to play for the first time at the Tokyo game program in 1998, MGS was released with a spacious advertising campaign.

In this campaign, an estimated 12 million demo was distributed in 1998, as well as television advertising and magazines and shops in the store all contributed to a total of 8 million US dollars promotional costs!

All of these and more, Konami Kojima, Konami and Solid Gear Metal Series on the map are one of Gaming's largest outputs.